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- \bGraphoid\b
- Angle as a measurement of turn.
- Using and understanding compass directions.
- Coordinates in the first quadrant.
- Coordinates in all four coordinates.
- Using bearings to define directions.
- Vector notation to describe translations.
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- \bChain Up\b
- Conservation of length, capacity & weight.
- Reflective symmetry in 2-D shapes.
- Reflecting simple shapes in a mirror line.
- The congruence of simple shapes.
- Enlarging shapes - integral scale factors.
- Enlarging shapes - fractional scale factors.
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- \bSniper\b
- Turning through right angles.
- Sorting 2-D and 3-D shapes giving reasons.
- Finding areas by counting squares.
- Finding volumes by counting cubes.
- Identifying the symmetry of various shapes.
- Classifying formulae by considering units.
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- \bHook It\b
- Constructing simple 2D and 3D shapes.
- The language associated with angle.
- Measuring and drawing angles.
- Using networks to solve problems.
- Classifying & defining types of quadrilateral.
- Determining the locus of a moving object.
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- \bSilicon Brain\b
- Finding perimeters of simple shapes.
- Use appropriate formulae to Find areas.
- Finding areas of circles using a formulae.
- Pythagoras' theorem.
- Calculations on plain and solid shapes.
- Sine, cosine and tangent.
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- \bArcher\b
- Recognising 2-D and 3-D shapes.
- Recognising rotational symmetry.
- Intersecting & parallel lines & triangles.
- Volumes of simple solids.
- Angular & symmetrical props. of polygons.
- Mathematical similarity.
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